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Outriders review
Outriders review









outriders review outriders review

The plot feels like its job is to provide you with new places to shoot baddies, and that's about all the story amounts to in the end, despite some thoughtful additions to the game's overall lore. Worldslayer touches on a few of Outriders' more interesting themes, like the idea of becoming so powerful that you lose your humanity, but doesn't spend enough time to do more than gesture in their direction. It's a decently fulfilling wrap-up, if a little by the numbers, and without a lot of real weight. Worldslayer's story lasts around six hours, and for the most part, it ties off the main plot threads that were hanging after the Outriders campaign as you figure out what to do about the Anomaly and deal with Ereshkigal's interference. She's all for the Anomaly sweeping across Enoch and killing just about everybody as an Altered, Ereshkigal believes herself to be a god among mortals and wants the Anomaly to murder everyone who isn't part of this next stage of evolution. That boss is Ereshkigal, the superpowered commander of the enemy faction. Things don't go very well, however, because, as usual, there's a big scary boss standing between humanity and its survival. That requires traveling behind enemy lines to meet an enemy scientist. Soon, it seems, there will be nowhere to hide, and humanity will cease to exist.Īs in the base game, the player Outrider and their team-that's you and your buds-head out to try to find information about why the storms are getting worse and what might be done about them. In fact, it's getting worse, with the Anomaly storms growing more brutal across Enoch. The Anomaly, a storm that murders most people and turns anyone who survives into a superpowered killing machine, is still a major threat, and war between human factions still rages with no end in sight. Worldslayer picks up the story not long after the end of Outriders, and nothing much has changed from the base game.

outriders review

In other words, Worldslayer addresses Outriders' initial shortcomings with a bunch of new things to hunt down. The expansion not only brings a few hours of additional story, it also adds significantly to the endgame, with new difficulty tiers, new skill trees to enhance your character, and new gear to earn. Though deep adjustable difficulty tiers meant you could challenge yourself and reap better rewards, the most lucrative place to play was in its repeatable endgame activity, Expeditions, which quickly started to feel a bit thin.ĭeveloper People Can Fly has been making adjustments to the game since its launch in order to give fans more to do once the story is over, with those improvements culminating in Worldslayer. But once the story is done, it's tough to stay interested. Outriders encourages you to replay the game on tougher difficulties with a long tail of chasing down top-tier weapons and armor. Where the game stumbled to some degree at its release was with extensive loot mechanics in what is otherwise an RPG shooter. Those endgame improvements were some that Outriders needed. It's not the most thrilling of expansions, but it does leave Outriders in a better place, with more to do and more reasons to tectonically shift enemies into oblivion over the long term. Though it adds more story, the really meaningful changes are of a smaller scale, adding more loot to chase and endgame content that improves the game overall. Worldslayer, the game's first major story expansion, mostly just offers more opportunities to use ridiculous powers and guns to blast more enemies. You play a superpowered killing machine who can create small-scale earthquakes, set enemies on fire, or teleport behind troops hiding in cover and tear them apart with your mind. Every time I return to Outriders, I'm reminded of how intense and fast-paced its core gameplay is.











Outriders review