

While each phase has certain attributes, at what points different types of knights appear at, with the exception of kings, is still largely random. Potions and treasure chests appear in each phase. Along with this, some phases also determine the types of symbols encountered on balloons.
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In Magic Touch Wizard for Hire each game mode progresses by advancing through a series of phases, each phase determining the the types of knights encountered along with their speed, number of balloons, and the order they are encountered in. This spider carries a bomb that counts down from 5, and incurs a ten second penalty if the complex symbol is not popped within the bomb's detonation. For every fifty knights that are popped, a spider will descend to the middle of the screen with a complex symbol on its balloon. Unlike arcade mode, knights cannot land on the castle. Initially, the player is given sixty seconds, and extra seconds are granted by performing combos, with each knight in a combo contributing an extra second of time. In Time Attack mode, the player must pop as many balloons as they can before the clock reaches its starting point. This mode also only has two phases, the second phase being a slight variation of the first. The only available spells are hourglass, lightning, fire, cannons, Balloon Nuke, Dragon, Unicorn, and gun hat. There are no barbarians, thieves, and gladiators and kings have less balloons. Zen: This mode removes some stressful and distracting elements of the game.Knights move much faster, have more balloons early on, kings appear more early on, and this mode introduces two new shapes: an S, an 8 symbol with horns, and a backwards 3. Insane: This mode focuses on being very hard.Bubbles appear exclusively in this game mode. Classic: The main game mode in Magic Touch: Wizard for Hire and consists of the general Arcade game mode gameplay.Treasure chests and potions appear in each game mode.Įach game mode progresses by advancing through a series of phases, each phase determining the types and behaviours of knights encountered in that phase. In each game mode of Arcade the player has to defend a castle from oncoming knights, the player losing if a knight lands on the castle. Magic Touch: Wizard for Hire has four game modes: Classic, Insane, Zen, and Time Attack. If a single knight lands on the castle, the player loses.Ĭoins can be used to buy backgrounds, spells, and other wizards. Popping multiple balloons with one drawn symbol that causes multiple knights to die will cause a combo, which will grant extra coins and points. A destroyed knight will add an extra point to the player's score and also yield some coins. When a symbol is drawn, all balloons on screen that have that symbol will pop, and when a knight is out of balloons it will fall to the ground and be destroyed. In Magic Touch: Wizard for Hire, the player plays as a wizard who has to prevent knights descending via balloons from landing on a castle.Įach balloon has a symbol on it, which when drawn on the screen will pop the balloon.
