

- AGE OF EMPIRES III THE ASIAN DYNASTIES TRIAL HILELERI UPDATE
- AGE OF EMPIRES III THE ASIAN DYNASTIES TRIAL HILELERI DOWNLOAD
If AI has a dock and knows about where to attack, it will invade other player's islands.Īdded Transport Handling for these water maps on these modes: Note that if player invades an island, AI teammates will help, I've figured that's its a trigger based on scouting. NR Falklands Islands, NR Ibalong (Phillipines), NR Galapagos, NR Marajo, NR Australia, NR Aysen, NR Azores, NR Balkans, NR Gibraltar, NR Gold Coast, NR Gujarat, NR Iberian Peninsula, NR New Zealand, NR Te Tai Tokerau (Northern New Zealand), NR Te Tai Poutini (Southern New Zealand), NR Polynesian Atoll, NR Tahiti, NR Archipelago NR Azores, NR Balkans, NR New Zealand, NR ArchipelagoĪdded to Fishing Maps for Wars of Liberty Water Maps: NR Falklands Islands, NR Ibalong (Phillipines), NR Galapagos, This is different than the total approach used in Caribbean, Amazonia.Īdded Transport Handling for Wars of Liberty Water Maps: Grand Cmp, Musket, Downtown, Esport, Quest, Tryhard, Jolly,Īge, NR, Impeccable, Ruby, Standard versions of these maps.Īdd any custom water map to this an AI will use ships periodically. Northwest Territory, New England, Plymouth, Honshu.

NR British Isles, NR Easter Islands, NR Madagascar, NR Van Dieman's Land, NR Greenland

AGE OF EMPIRES III THE ASIAN DYNASTIES TRIAL HILELERI UPDATE
Unique Sea Update 2.Īdded Option for AI invading islands on Water Maps: NR Gold Coast, NR Gujurat, NR Te Tai Poutini, NR Tahiti, NR Australia, NR Greenland Special wall handling for NR Aysen added:ĪI will not build walls to block off its path to the land NR Te Tai Tokerau, NR Easter Island, NR Madagascar, NR Aysen Removed Option for AI invading islands on Water Maps: Moderate +15% handicap bonus non treaty (1.15), (1.0), to match with treaty (1.15, 1.25)įixed NR Aysen code: AI will not build walls on this map, but will do regular wall-building on other maps Special Rules for Easy on Treaty with Dutch, French, Japan, ChinaĮasy +25% handicap bonus non treaty (1.0), (0.75), to match with treaty (1.0, 1.15) This prevents AI from trying to transport units by boat on these maps.Īdded: Hunting New England, Plymouth, Northwest Territory, HonshuĪdded Eco Maps to AI map list: Caribbean, Ceylon, Amazonia to transport maps, and Plymouth, New England, Northwest Territory, Honshu to water maps.Įasy +5 Villagers in Treaty (80 vils, 85 for Natives)Įasy +5 pop in Treaty (165 pop, 170 for Chinese) Removed from gWater Maps: NR Van Dieman's Land Removed from gWater Maps: Indochina, Carolina, Saguenay, Patagonia, Hispaniola, California Lrg and NR Versions I did this because it was causing problems with land combat for the AI.Īdded to Transport Maps: NR Bengawan Solo (an Amazonia type map), NR Pulua Seribu (a Caribbean type map), Honest Amazonia, Caribbean, CeylonĪdded to gWaterMaps: Honest Northwest Territory, Honshu Removed from gWater Maps: New England, Plymouth, NR Polynesian AtollĪnd also for all custom Versions of New England and Plymouth I did this because AI tried to invade by sea when it should have supported with units by land. Removed from gWater Maps: Northwest Territory, including Custom Versions. +10 Economic Population for Easy Difficulty (80), +10 Population (160) on non-Treaty Games This is to help AI with Downtown Maps, and other high-resource starts. Germans AI added special rule for Treaty Games to get more Cards during Treatyįrom under 8 minutes, between 8 to 10 minutes, and after 10 minutes.
AGE OF EMPIRES III THE ASIAN DYNASTIES TRIAL HILELERI DOWNLOAD
If you've downloaded this file before, download again and replace the old with the new files.Īdded transport handling for NR Micronesia and Great Barrier Reef (though the AI can still not play Great Barrier Reef)

The AI works now alright for 30 Minute Treaty, especially on Age Maps or Jolly Maps. I also will try to make the lower difficulties a challenge.ĪI is an all-rounded AI capable of several modes. The point of making this AI is to make it more aggressive and support in team games. This AI builds mostly same as AI 10 - Horsemaster.
